Will “warpplayer” be ported to MSWindows?
Very unlikely. My “warpplayer” application leverages key aspects of Apples QuickTime and OpenGL in order to play very high resolution movies (easily 2Kx2K on current standard hardware) with minimal compression artefacts. It is unlikely that equivalent performance could be obtained on the MSWindows platform without a total rewrite.
Very unlikely. My “warpplayer” application leverages key aspects of Apples QuickTime and OpenGL in order to play very high resolution movies (easily 2Kx2K on current standard hardware) with minimal compression artefacts. It is unlikely that equivalent performance could be obtained on the MSWindows platform without a total rewrite.