Why was hyperspace travel speed doubled?
I was more concerned with facing a rebellion of players when it took forever to get to your first other star if you hadn’t discovered a star lane. (g) (Someone was asking about playing pre-warp? Yeesh.) Actually, I did also want things set so that the maximum per-turn hyperspace speed WOULD be faster in MOO3 than MOO2, to imply that the technology could be improved even in the face of the adverse hyperspace conditions which I believe are mentioned in the backstory. Real-time combat: I’m going to add a comment or two here… I’m not exactly what you’d call a big fan of real-time combat games; I’m about 20 years past my prime when it comes to twitch reflexes, and the computer can pretty much stomp me when it comes to pure speed. So a year ago, when I first came here (and back then I was not on the design team, or even employed by QS), I was a bit concerned as well. I’ve played PI2, and wasn’t enthralled. I’ve avoided games like Warcraft and Starcraft, and while I’ve tried AoE I’m not a h