Where does it make sense to exploit the enactive dimension of full body movement ?
The user’s ability to move, reach, balance, and perform coordinated full body movements in general, is the enactive knowledge that the present research direction targets to leverage on. This rich set of skills is acquired in our young age sensory-motor training and is practised nearly every instants of our daily life. Is it our central intuition that such enactive knowledge can be exploited for fulfilling some tasks that are difficult to achieve with traditionnal symbolic interface or through low-dimensional interaction (mouse or even haptic device). However, due to the much larger masses involved in full body movement compared to hand manipulation, the purpose of involving the full body instead of a lighter structure has to be clearly motivated. This drastically reduces the scope of pertinent usages. For this reason, we have retained to exploit the full body movement in a context where the mapping of this complex and highly dimensional information is an easy task for the user, namely