Whats all this “Idle Building Detected” monkey business?
Ah, you see, the Generals engine isn’t meant to support a Conyard based build system. Luckily for you, some smart people on our team, namely CommieDog and DetoNato, manipulated the INI code in very shrewd ways to create a near-perfect rendition of the Conyard system. However, those scoring at home will note that “near-perfect” is not, in fact, perfect. Some quirks remain. Among these is the fact that some buildings are built at an “Idle” stage. You must activate these buildings, and the mod will remind you to do so. These are the Tiberian Coalition Refinery and the Red Alert Alliance Nuclear Missile Silo and Slave Miner. You only need to activate each one once and you do so by clicking on the building and then clicking the Activate button that appears on the command bar. Speaking of the Refinery, you guys made a mistake! The Harvester should be built at the Airstrip, not the Refinery! Gotcha! We know. However, the Harvester is built at the Refinery in All Stars because the Airstrip’s c