What is Second Life and why is it relevant for enterprises and governments?
Second Life, the leading 3D virtual world, was launched in 2003 as a technology platform that enables millions of consumers, represented inworld as avatars, to imagine and build immersive environments that are easy and inexpensive to create. Second Life is not only one of the oldest virtual world platforms, but it is also the largest with millions of active users residing in more than 150 countries globally. Second Life has always been used by a wide variety of individuals, businesses, educators, governments and nonprofit organizations as an environment for entertainment, education, social interaction, research, shopping, and more. Over the last few years, many large multi-national enterprises and government institutions have realized that Second Life is also a powerful collaboration tool for work such as: meetings, training sessions, and simulations and prototypes.