What is a vis blocker brush?
….. A: This is the way I look at it. When you set a brush Detail 1 in it’s properties, you are telling the processor to ignore the brush when it calculates what it can see. In a sense, the brush becomes invisible to the processor. If you and I were standing in two separate rooms, and the wall between us was detail 1, the processor draws everything in both rooms because it doesn’t see the detail 1 wall. I am standing in a room. The room has four walls, a floor, and a ceiling. These should be the default detail 0 because detail 0 will try to block the processor from drawing what’s in the next room (blocking visibility to the processor). Drawing everything would slow us down. But the other stuff in the room like the pool table, pool sticks, beer bottles, pictures on the walls, and the lamp could be set to detail 1 so the processor doesn’t have to calculate them, or worry about if we can see them or not. This may not be the true nature of it, but this is how I look at it. Setting a wall