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of plot/story in interactive fiction?

fiction interactive plot story
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of plot/story in interactive fiction?

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Paul Munn’s senior project paper “The Application of Directed Acyclic Graphs to First Generation Interactive Fiction” (available from the IF-Archive) contains ideas on the use of DAGs in interactive fiction and a TADS implementation of this, as well as information on the evolution of IF, past and future. “The Stage as a Character: Automatic Creation of Acts of God for Dramatic Effect” ), by Bradley Rhodes (rhodes@media.mit.edu) and Pattie Maes (pattie@media.mit.edu), considers plot control in a multiple player environment. (See also: David Graves’ “Plot Automation”, and Michael St. Hippolyte’s “A Plot Beyond A Line: New Ways to Be Nonlinear” in [ …in general?: 5.1] .

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