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I have no control over constant buffers that FX10 creates. How are they created and updated?

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I have no control over constant buffers that FX10 creates. How are they created and updated?

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All FX10-managed constant buffers are created as D3D10_USAGE_DEFAULT resources and are updated using UpdateSubresource. Because FX10 keeps a backing store of all constant data, UpdateSubresource is the best approach for updating these.

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