How do I interpret the objective character elements when determining the formations of complex characters who do not respect the traditional archetypes?
Complex objective character interactions are similar to archetypal character interactions, just a little more . . . well, complex. What I mean is that you must interact the characteristics on a case by case basis using whichever characters they inhabit to make your point. Archetypal characters cluster non-conflicting characteristics together into each archetype, thereby simplifying the interactions. Complex characters might conflict in their methodology (e.g. Proaction vs. Reaction), for instance, yet be completely compatible in the motivations (e.g. Avoidance vs. Oppose — little direct conflict here). When using the suggested storyweaving methodologies, try thinking less in terms of the interactions of the “players” (i.e. you cast members), and think more in terms of the characteristics interactions. The players that have the characteristics will interact but potentially in different ways on different levels. Especially when you compare them to the rather simplistic interactions that
Related Questions
- OK, so I can get Murky to Horde characters on that PvP realm. Can I transfer an Alliance character on a PvE realm to a PvP realm on which I play other Alliance characters?
- If a player is determining which Characters will be affected by an Event, do they use the Characters base Ability Scores, or their modified Ability Scores?
- What relationship does the Obstacle Character have to the cast of Objective Characters?