How bad is fatigue actually going to be?
Let’s examine fatigue first — both in the case of what it does, and what it’s intended to do. In the clearest and most unambiguous language we have, fatigue does not care about how much time you spend playing. It’s simply a throttling system for experience and skill gains. • Fatigue accumulates every time you gain experience points or gain skill points with a given class. The system gauges these points toward a threshold, in much the same way that gaining sufficient XP or skill points will increase your level. • The threshold is meant to represent the gains possible during an average hour of play composed of nothing but gaining experience and skill. However, said hour is simply a guideline. You are not actually time-locked in any fashion. • After you pass the threshold the eighth time, your experience or skill gains begin to be reduced. After you pass it the 15th time, you will have reached no gain. • For every moment that you spend not gaining experience or skill points on a class, y