ZeroGS looks REALLY ugly!! – What gives?
In short, zerofrog refuses to link Render Target to Window Size, and you’re used to something different (I told him you’d moan…but noooo did he listen…pfffk! ) ZeroGS renders to native PS2 resolution, thats it’s default render target, when you set the window size to say 1024×768, ZeroGS still renders to native PS2 resolution, but stretches that resolution to fit the window size. What you are used to is setting your window size to x*y and the target resolution also changes accordingly. The so called ‘AA’ ZeroGS uses, isn’t actually anti aliasing, it simply ups the render target size, so you end up with a higher resolution image, thus increasing it’s quality (albeit blocky). So you’re thinking, well what gives? To be honest, you do, the forum user, so many people whine about speed (oh no my aging rig..or general abuse thrown at the mods / developers), it was decided that in order to maintain speed, the render target and window resolution would remain unlinked, despite the obvious fug