Wow, GLQuake looks so damn good, there can be any way to make it look even better. Or is there?
Oh yes there is! There are some beautiful effects that are disabled by default in GLQuake because they eat into your frame rate slightly: NORMAL SOURCE LIGHTING: By default, GLQuake renders an orange ball as the lighting for objects that emit their own light (ie: torches, flags, when you fire a weapon, explosions). This actually looks pretty cool when playing Quake solo, but it’s damn annoying in deathmatch play, especially in Capture the Flag or Team Fortress. When you’re carrying the flag, or repeatedly firing, you’re surrounded by an orange haze that’s hard to see through. It’s also not very realistic looking. Fortunately there’s a way to enable normal source lighting. Type this in at the Quake console (press the apostrophe ‘ key to bring down the console while quake is running): gl_flashblend 0 This restores the normal diffuse white glow for this effect that you have in SVGA Quake. This will cost you a couple of fps off your frame rate, but it looks much better and you won’t notice