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Would PicoGUI be suitable as an embedded GUI inside an OpenGL game?

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Would PicoGUI be suitable as an embedded GUI inside an OpenGL game?

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With PicoGUI’s sdlgl driver and support for OpenGL inside themes, it has the potential to be a very powerful and flexable in-game UI. There is work in progress on integrating PicoGUI with a new game engine. Take a look at the “libpgtest” demo in the “apps” directory for an example of how this may work.

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