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With games having free roaming & open ending dependent on player actions, where do you think is the fine line that divides simulations from games?

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With games having free roaming & open ending dependent on player actions, where do you think is the fine line that divides simulations from games?

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Do you fear that one day maybe all games will become mundane simulations of the very world we try to escape while playing a game? Games have various genres even now: first person shooters, third person action, side scrollers, real time strategy, etc. It seems reasonable to expect that these genres will continue to grow in number and styles; and some of those would be based on realistic simulation of real-world settings. However, remember that a key staple of any artform is compelling and dramatic content. So no matter how realistic the medium would look and feel, there would always be a competitive push to keep improving the content to engage the player more and more. So the question of being mundane does not arise, in my estimation.

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