With games having free roaming & open ending dependent on player actions, where do you think is the fine line that divides simulations from games?
Do you fear that one day maybe all games will become mundane simulations of the very world we try to escape while playing a game? Games have various genres even now: first person shooters, third person action, side scrollers, real time strategy, etc. It seems reasonable to expect that these genres will continue to grow in number and styles; and some of those would be based on realistic simulation of real-world settings. However, remember that a key staple of any artform is compelling and dramatic content. So no matter how realistic the medium would look and feel, there would always be a competitive push to keep improving the content to engage the player more and more. So the question of being mundane does not arise, in my estimation.
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