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With Bangai-O Spirits, where did the idea for the Sound Load level trading come from?

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With Bangai-O Spirits, where did the idea for the Sound Load level trading come from?

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Masato Maegawa: Well, basically, back during the 8-bit generation of computers, people saved their data on cassette tapes, recording audio pulses that represented 0 and 1. We realized that you could still do the same thing today if you wanted, trading MP3s with each other. Of course, that probably shows how long I’ve been involved with the computer industry (laughs) — but really, it’s not a new idea at all. Once we got into the PSP era, developers got a lot more freedom to have downloadable content and patches and so forth, but there’s really no easy way to connect a DS to a PC. As we tried to find a way around this, we came up with the Sound Load solution. I should add that now that the DSi has been released, that situation might wind up changing. Of course, what we have right now is pretty good! In terms of exchanging data, Sound Load is probably the best solution available at present. What makes you say it’s the best solution? MM: Well, I don’t how know it is overseas, but I mean t

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