Will this film respect the work that [special effects designer] Rob Bottin did in Carpenters original?
Alec Gillis: Yeah, it’s intimidating as hell…Because it was so… it was so… the term “groundbreaking” is always used. But it was so imaginative, beyond even what the technical aspects of it were, the materials used. The concepts were so very imaginative. So one of the things that that film kinda put into perspective [for] me is you can break ground technically or you can break ground conceptually. And I think that what we’re hoping to do is we’re hoping to take the updated technology, which is not code for digital, because I know there’s a lot of concern –- I share that concern obviously, especially on this film, to not go too digital-heavy because that’s not the language of The Thing. But we’re hoping that conceptually, we’ve got something that fits within the lore of the film. It’s almost like if you look at the Howard Hawks version which had exclusively makeup, then you look at the Bottin version and it had makeup and animatronics, this one will have the cutting-edge animatronics a