will there still be light-hearted moments, or is it purely a Resi Evil-style intense experience?
We find if you’re on a game like that for three years, the developers themselves will slit their wrists, frothing at the mouth and stuff. So we do like to mix it up a bit; because of the sort of people we are we’ll do something we think is all out and funny, and other people will just think it’s macabre and disgusting. If you ask my lead artist he’ll say it’s a great mix of horror and really light-hearted humour, but when other people see it they just think, “oh, you sick f***!” So in the end it gives the game a very different feeling from Resident Evil, there’s wit in the design rather than all out jokes. Some of the ghosts are humourous, but it’s still got an edge to the humour. What are the influences on the game, like movies, art, games, anything like that? Shepherd: We’ve looked at everything. For instance my lead artist and me watched Hollow Man together, and it’s not Verhoeven’s greatest film by any means, but I said to him I think that will make a better film than a game. We wa
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- will there still be light-hearted moments, or is it purely a Resi Evil-style intense experience?