Will the game have zones like EverQuest?
Dark Age of Camelot features a unique world architecture that almost completely removes the need for players to “zone” between game areas. The system has “Regions” that are made up of huge areas of the game — inside which players will not have to wait to zone, as in other online RPGs. Instead, the player moves inside a “bubble” that keeps track of all monsters and other characters near the player. As the player moves around, the bubble continually refreshes itself by loading in new objects, monsters, and players that come in contact with the edges of the bubble. In essence, it is like playing EverQuest and being able to see and move across zone borders into other zones. To give an idea of the size of the Regions, each Realm’s territory consists of two regions, allowing players to adventure for hours without ever having to wait for the game to load a new zone. The regions correspond to a “home area” and a “frontier area” of each Realm’s territory. The home area is where low to mid leve