Will SiN Episodes feature action-based outcomes like the original SiN?
Action-based outcomes (ABOs for short) were one of the main features of the first SiN. They are basically “decision points” for the player that have several different outcomes, directly affecting what the player experiences in the game. They can be as insignificant as opening a valve in one level, causing an area to be flooded later on, or as significant as being able to visit different locations depending on your actions. For SiN Episodes, Ritual is implementing several episode-spanning ABOs, meaning that your actions in one episode affect what happens in the subsequent installment. Ritual is even experimenting with community-driven ABOs, where if the majority of players decides to take a certain action in one episode, the outcome of that action will be global, affecting all other players. The extent of this feature has not yet been determined, but it certainly presents a few interesting opportunities.