Will ship combat be turn-based or in real time? Why real time space battles over turn based, why can the game have both RTS and TB battles?
• Real time. However, there will be ample time for you to think under the pressure and easy for you to issue commands on the Fleet and Task Force level. The reason is simple: Imagine a battle with 1,000+ ships. How can you do that turn based? We’re concerned about pacing (multi player), focus, and we have a really good task force approach that should neatly do the trick. Even if we wanted to create two different combat methods, it would just be too time consuming, since that would require two different AIs.