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Will Neverwinter Nights use a real-time or a turn-based system?

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Will Neverwinter Nights use a real-time or a turn-based system?

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Neverwinter Nights is a real-time game with a strong tactical focus. The Dungeon Master will have the power to pause the game at any time. When paused in the game as a player you will not have the ability to assign actions to your character. Overall, the game is being designed and balanced with non-pausing, real-time game play in mind.

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