Will Jumpgate involve a free form trade economy like EVE? Or will the economy system work differently?
Jumpgate’s economy is largely player driven. While there are stores from which players can buy and sell things, most of the objects that players find will come from missions, loot, crafting or trading with other players. Items come from loot drops, mining nodes and mission rewards. Ore can be refined into commodities and some items can be recycled into base parts as well. Thes base parts are the items that enter into the crafting system which allows players to make all kinds of equipment. Ultimately, prices are left for the players to decide – we don’t set any fixed prices. Supply and demand determines the price of items, similar to the real economy. The MMORPG market is known to be dominated by World of Warcraft. How do you think Jumpgate will fare in this market? I don’t think it can be predicted exactly how well an MMO will perform. There are a handful of dominant MMORPGs out there, which causes companies to think “what are they doing to get so many users, maybe we can emulate that”