Will items sell for better prices in their origin specific stores, like we see on CoH?
No. Long ago we messed around with this and determined that it really slowed down the pacing too much even for towns because the net result is that you end up walking around to every vendor and seeing what prices they give and then you start keeping notes on the side as to where to take things. So vendors always pay a universal price for a given item, but players of course will pay as supply and demand dictate. Given our experience with our first title which had an NPC-demand model, we felt this was the correct direction for the kind of game Auto Assault is.