Will Hydrans be able to hold fusion beams after Y168?
Yes E10.0 Hellbores Description by Randy “Hellbore (Hydran): This is a particularly nasty weapon, used (almost) exclusively by the Hydrans. When a hit is scored, the bulk of the damage is applied to your WEAKEST shield! Even if you turn away or try to protect your weak side, the Hellbore will still find it. What is not scored on your weak shield is distributed across all of your other shields. Two turn arm weapon, Charge cost is 3+3, Hold cost is 3. Overload is 6 power, cannot hold overload.” You also have the ability to “bolt” your hellbores. This allows you to direct half of the normal damage to one shield. This tactic is effective when all the shields of the ship you are firing at are equal in strength, otherwise it is useless.