Will be be able to create the high detail Bridge areas for any possible mod ships?
David Litwin explains… The bridge models are a pain in the butt to make (even for us), and will be the hardest to mod. We had to go through a huge process to make them, involving a Max original model, then a Lightscape version for radiosity lighting, a special Lightscape .nif exporter we wrote ourselves, and then some hand merging of this with a .nif generated from the original .max model (Lightscape flattens the object hierarchy, and we need to merge the Lightscape data with the non-Lightscape hierarchy). Add to this special naming of objects so the code can manipulate them for things like red alert lighting changes and view screen issues. This is the most info I have time to give right now, hopefully we’ll have time to talk about it more after we ship. Bridges are around 4000 polygons and about 2meg of texture (generally lots of small maps).
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- Will be be able to create the high detail Bridge areas for any possible mod ships?