Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

Will Apeiron ever develop a game based on real world conflicts (Chechnya, Afghanistan, etc)?

0
Posted

Will Apeiron ever develop a game based on real world conflicts (Chechnya, Afghanistan, etc)?

0

Though realism is one of our main advantages in the genre, we’re trying to stay out of politics and aren’t going to devote our games to any present-time conflict. Why embrace real-time with pause when most fans of squad-level tactical games prefer turn-based combat? What can you do with Smart Pause Mode that you can’t do with turn-based? You know, SPM feels very much like turn-based when playing it. And still it has significant differences. First of all, SPM has no “Action Points”. Each command performed by your soldier takes some time, real time. This time depends on soldier skills, his condition, and so on. All your soldiers perform their actions simultaneously with each other and enemy soldiers. This brings realism in the combat. Interruptions in turn-based system are but an attempt to simulate this. Unsuccessful attempt, I should say. Suppose my soldier suddenly sees an enemy close to him, and the enemy sees him too. Suppose both have pistols in their hands and both get shocked (th

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123