Why would there be any magical potions in a historically authentic game?
As to the potions, these are mainly based on the placebo effect, and therefore, I believe, not that unrealistic: Like in today’s clinical studies of new medications, a significant number of patients from the test group, who received sugar-pills without any pharmaceutical ingredients, but who believed they were getting the real medication, will actually show strongly improved health afterwards – caused by nothing more than their own belief in their ‘medication’s healing power. So I think that Stay-Awake, Love and Virility make some sense as placebos, and Poison, Antidote, Sleep and Berserk make pharmaceutical sense as well (there’s a posting somewhere in this Forum about Berserk and the toadstool mushroom). As far as I know, people’s knowledge of pharmaceutical herbs has been quite good ever since the Stone Age. (But yet again, most of these potions may be too powerful, and I maybe ought to reduce their effectiveness.