Why would there be any magic in a historically authentic game?
Well, most of the ‘magic’ in Teudogar is based on the assumption that if everybody believes in a concept, this belief by itself makes it a strong force, even if the concept is factually untrue and the belief irrational. Historical sources indicate that almost all Teutons, and even most Romans, believed in magic. In my opinion, their belief in the effectiveness of magic made ‘magic’ actually effective for them: I.e., it’s not the curse per se, it’s the reaction of a superstitious person to that curse that counts, and that makes this sort of ‘magic’ a reality in a society where most people were extremely superstitious. (And I think it’s almost impossible to grow up in a society without more or less accepting most of the religious or ethical convictions that everybody believes in. If everybody believes in magic, so will you, at least to a certain degree.) So a person who got cursed would have been very likely to lose hope and confidence, thereby turning the ‘curse’ into a self-fulfilling