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Why would the position of the arms matter when dealing with spherical constraints?

arms dealing position spherical
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Why would the position of the arms matter when dealing with spherical constraints?

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• I have yet to understand spherical limits… • Anyone have any neat tricks for arm constraints? • I need help with CIRCULAR CONSTRAINT DETECTED error! • What’s the easiest way to make sure I have no bones in shaded mode? • I don’t think spherical constraints work properly… • How can I copy just the constraints from one pose to another? • Can someone tell me what Lock Offsets and Store Rolls does on the constraints dialog? • Does the number of bones in a project slow down A:M? • How do I delete an entire bone heirarchy? • How do I unassign CPs to bones after I’ve assigned them? • Is there a way to hide all the finger bones in a hand at the same time? • What is the Heirarchy tab on the bones properties panel do? • What’s the proper setup to animate a coke can falling over and rolling away? • How do I copy only the bone heirarchy and its poses from the right side to the left? • How do I copy the bones of the right arm to make a left arm? • Why can’t I set my model to bounding box mode

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