Why will RenderMan Pro Server v15.0 change to unlimited threads?
Current and future multi-core processors continue to increase in size and potential performance and Pixar has invested heavily in threading RenderMan Pro Server to take advantage of this expanding capacity. We also believe that a new license model is necessary to reflect the realities of current processor development, a model that is both flexible and adaptable and not limited by the specifics of any particular hardware platform. Unlimited threading addresses all of these requirements and is simple and easy to administer.
Related Questions
- Can I buy RenderMan Pro Server v14.0 and automatically obtain the new RenderMan Pro Server 15.0 with unlimited threads when it is released in the fall?
- How many threads and invocations (instances) of a RenderMan Pro Server license can be run at any one time?
- When will the next version of RenderMan for Maya with unlimited threads be released?