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Why was the decision made to make the expansion focus primarily on the creatures of Black & White?

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Why was the decision made to make the expansion focus primarily on the creatures of Black & White?

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JB: While we recovered from the exhaustion of creating Black & White, we spoke extensively to the playing community, to try and grasp which aspects of the game most interested them. Generally we found they fell into one of two camps: playing with the Creature, or battling with Gods in the real-time strategy side of the gameplay. As a result, we set about creating two mini-sequels: Creature Isle and SuperGods. Once we started to flesh out the ideas for each, we got increased levels of feedback. The enthusiasm for Creature Isle from our fans and also from our beta testers soon dwarfed that for Super Gods. We therefore decided to focus on Creature Isle. We knew we were making something new and rewarding for the players of Black & White. Why include a bowling game about divine entities and their good/evil creatures? JB: Good question. In fact, the whole feel of Creature Isle is deliberately very different from the original. It’s a land of peace, with no other gods to wreak destruction upon

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