Why was Boost.Threads modeled after (specific library name)?
It wasn’t. Boost.Threads was designed from scratch. Extensive design discussions involved numerous people representing a wide range of experience across many platforms. To ensure portability, the initial implements were done in parallel using POSIX Threads and the Win32 threading API. But the Boost.Threads design is very much in the spirit of C++, and thus doesn’t model such C based APIs.