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Why the upgrade to the Unreal Tournament version of the engine?

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Why the upgrade to the Unreal Tournament version of the engine?

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To put what is probably a long story behind the scenes into a nice, short paragraph, here’s what George Broussard had to say in a November 1999 interview: “We broke off our code at Unreal 220. But unfortunately that was a fairly unstable version of the engine. We had intended to continue on our own, but Epic simply did too good a job with UT. It’s faster, has better net code, better interface, better video drivers. All in all UT is the culmination of all the Unreal tech work and the focus of Epic’s efforts since Unreal shipped last year. Not patching to it would be a colossal mistake.

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