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Why not rewrite ffmpeg in object-oriented C++?

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Why not rewrite ffmpeg in object-oriented C++?

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FFmpeg is already organized in a highly modular manner and does not need to be rewritten in a formal object language. Further, many of the developers favor straight C; it works for them. For more arguments on this matter, read “Programming Religion” at (http://www.tux.org/lkml/#s15).

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