Why make Excalibur?
The most important reason is that we believe that Excalibur will be fun (and marketable). Also, IMHO I think that third person medieval action/adventure lacks a genre defining product or franchise that has truly captured the imagination of the gaming public. This is our ultimate goal. We believe that some of our gameplay innovations will be a significant step towards achieving this but we are continuing to aim higher. 3. Excalibur is powered by the Auran Jet engine. Do you think the engine is powerful enough to compete with the likes of id’s upcoming “Doom3” engine, Epic’s Unreal Warfare engine, and Monolith’s LithTech 3.0? Id, Epic and Monolith are the big-guns in licensed game technologies and each have their own strategic plans regarding feature-set, performance and customer support. Currently, the Auran Jet team are working closely with the Excalibur developers to ensure that our technologies will be seen as being competitive in the market place at the time of release. This will al