Why Make Bible-teaching Computer Games?
When I was an undergrad, our Christian Union had a thing called a Doctrinal Basis: eleven core truths that we shared with one another – essentially a way of clarifying what we meant by the word “Christian”, so that we could get on with doing the “Union” bit. Sadly, however, despite this we were greatly distracted by a disagreement between two groups within the CU. On the surface, the dispute revolved around the third article of the D.B.: “The Bible, as originally given, is the inspired and infallible Word of God. It is the supreme authority in all matters of belief and behaviour.” It’s the doctrine of the Authority of Scripture. One group – let’s call them Team Blue for convenience – accused the other – Team Red – of not living out the implications of this truth, whereas the Reds fervently denied any such thing. Both claimed to uphold the Bible as God’s definitive word. The issue was never really settled, and in my view the main reason it dragged on so long and caused so much heartache