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Why is there a difference in performance when I set the graphics options to use OpenGL vs. DirectX?

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Why is there a difference in performance when I set the graphics options to use OpenGL vs. DirectX?

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90% of 3D games out there are based on DirectX. It’s a well known fact that OpenGL suffers on certain graphics cards, especially ATI. NVIDIA on the other hand has a more robust OpenGL implementation and the divergence between the APIs is not that severe. However, even on NVIDIA OpenGL is always somewhat slower than Direct3D (DirectX).

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