Why is the performance of BluePrints sceneries in FSX so poor?
We believe quite strongly that the one performing poorly is FSX. Here are the reasons: The level of complexity of the FSX versions of all BluePrint sceneries is similar, and in most cases lower, than that of the FS2004 versions. In fact, the FSX versions use more default features and objects that the FS2004 versions. Consequently, the impact on performance should be similar in both cases. In fact, it should be better in FSX. The bottom line is that the Microsoft team has pushed the limit of performance achievable on the average computer. The addition of high-performance sceneries will push the limit even further because it will require additional textures and models to be kept in memory. The fact is that add-ons are the last drop that overflows the glass already filled by FSX. FSX should be considered an “Ultrahigh Performance” software thus requiring at least a high-performance computer with lots of memory. As every other “beyond their time” marvel, it will take a while for all of us