Why is the game shown from a top-down perspective?
We chose to use a bird’s eye top-down perspective for the game versus the more typical isometric perspective to give player’s the feeling that they are looking directly over the battlefield as if they were playing a board game. The square grid makes it quick and easy to calculate what spaces your characters can move to and what spaces they can see. Using this perspective also allows us to manipulate the character facings with code, resulting in a smaller filesize that enables players to load the game faster.