Why is the game now called BioShock?
Ken Levine: The game was always called BioShock. We first started internal brainstorming sessions around three years ago. We were pretty crazy busy making other games, but there was so much internal enthusiasm about making a game in this genre, we just couldn’t stop people from working on it. It has always had a feeling of inevitability about it this is the game staffers at IG were determined to make happen. IGNPC: Is Bio a true sequel or prequel to System Shock 2, or is it a spiritual successor? Ken Levine: BioShock has absolutely no relation to the System Shock series in terms of the intellectual property, characters, settings etc. However, it is inspired by the open-ended design principles pioneered by Looking Glass. Irrational is dedicated to maintaining that tradition. BioShock is also being created by the majority of the team who created System Shock 2 and many of the games which helped inspire it. This group includes me, Jon Chey (project lead), Steve Kimura (Art), Mauricio Teje