Why is RealPlayer still rebuffering or giving poor playback from many sites?
Packet loss occurs when information is unable to successfully travel from one server to another. Previous RealPlayers have interpreted lost information as rebuffering, hissing, crackles, and skips. RealPlayer G2, 7, and 8 are designed to minimize the effects of packet loss. In RealPlayer G2, 7, and 8, the RealEncoder creates streams of varying bandwidths. When a RealPlayer G2, 7, and 8 connects to a RealServer serving the variable bandwidth content, the server detects the Player’s connection speed and sends the best stream possible for that connection. As the Player’s connection changes due to packet loss, the RealServer G2, 7, 8 and great sends lower bandwidth streams. This causes a difference in the audio quality, but eliminates the rebuffering, hissing, crackles, and skips. When the Player’s connection improves, the server switches the stream to a higher bandwidth version. The switching is instantaneous so that there are no breaks in playback. To minimize poor playback from those si