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Why is it when I return to Windows after playing GLQuake, my desktop icons are all shuffled around?

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Why is it when I return to Windows after playing GLQuake, my desktop icons are all shuffled around?

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I highly recommend you run GLQuake in 512×384 resolution as opposed to 640×480 as it runs much faster (about 5 – 8 fps faster) and there’s virtually no visual difference. You must set the width and height in GLQuake’s command line by adding the following to the end of your GLQuake command line: -width 512 -height 384 However, on some systems this will give you an error or run GLQuake in the 640×480 default resolution. The problem is that you can’t run GLQuake in fullscreen mode in a resolution that doesn’t exist on your 2D adapter because Windows will have to resize the desktop to whatever resolution GLQuake is running in. Even though GLQuake is actually running on the 3D card, Windows doesn’t know any better and has to switch the 2D card over to match the resolution (as far as Windows is concerned, it thinks there’s only one video card installed). Only cards with Vesa 2.0 support will normally run in this resolution. In order for that resolution to be recognized on systems that don’t

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