Why is Crackdown different to other Xbox 360 games of its type, like Saints Row and The Godfather?
Phil Wilson: I’ve mentioned other GTA-style games already, but when you look at games like Saints Row and The Godfather the main difference we have is that Crackdown is a completely free-form game. Those other games gave you a level of freedom within an environment, but there was still a linear progression through the game. You had to do this and that to get there. In Crackdown it’s really up to you. You can level up your character any way you want. You can take on any of the Gang bosses from the very start of the game. Even when you get down to t he level of the individual missions there are so many ways you can approach them depending on your skills and abilities. We’re finding that as we see people play the game they’re approaching missions in ways we didn’t anticipate, which really shows how the game lets you create the kind of experience you want. Those are the kind of experiences you want to share with your mates, and we’re hoping that a really strong community grows up around Cr