Why incorporate Rokugan, the world of Legend of the Five Rings?
James: Rokugan is a well-developed world with a strong fan following and is quite possibly the single most successful attempt to create a fantasy world with an Asian flavor. We’re supporting the world with novels and with the new Oriental Adventures, while AEG continues to support the card game and future roleplaying products. Wizards: So, where is Kara-Tur headed? James: I know there are Kara-Tur fans out there asking what’s going to happen to their favorite campaign. The easy answer is, right now, nothing. The beauty is that the new Oriental Adventures really gives you everything you need to use your old Kara-Tur material with D&D. If you’re a Kara-Tur fan, you have the setting material — the boxed set, the modules — and in the new Oriental Adventures, you’ll find third edition D&D versions of the races, classes, spells, and monsters referenced in that setting material. Wizards: What went into melding Legend of the Five Rings with D&D? Was the process extremely complicated or diffi