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Why i have to load image separately using MSpriteImageLoader, while loading animation in my game?

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Why i have to load image separately using MSpriteImageLoader, while loading animation in my game?

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Motion Welder does not integrate images along with animation, and give freedom to developer, to select his own way of loading Images. As many developer prefer to load it directly from res folder, and some by mixing data and palette, or some would prefer to load it from lump of binary file of resource. An interface MSpriteImageLoader in motionwelder library is used to load image. Please refer example/doc for more detail.

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