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Why haven games in the past had servers with such high populations? Isn it impossible without severe lag?

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Why haven games in the past had servers with such high populations? Isn it impossible without severe lag?

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The reason why games in the past have had multiple worlds with population limits of around 10k is simply that its extremely difficult and tedious to hand-create worlds large enough to house such high populations. Our world will be computer generated so we can make it as big as we like. Also keep in mind that a Dawn ‘server’ is actually a series of servers.

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