Why have you gone with GameTap for the distribution of the game?
Dan Connors: Because GameTap has a very similar vision to Telltale’s as far as what the future of gaming can be. Turner has been very successful in creating networks and they are putting a lot of resources into ensuring GameTap is a success. From a content standpoint, they’ve been great to work with because they trust us to create a great product. Why are you using an episodic method of release for your games? Dan Connors: For one thing, we’re building a company, not a product. When you build a company you need to think about emerging opportunities. There have been many examples of developers not being able to make it because they didn’t control their own destinies. In order to be great Telltale needs to innovate. Being a leader in episodic game production and distribution creates more opportunities for us. Does this make it easier to listen to feedback from fans and critics? Dan Connors: Definitely. We consider ourselves an online company, and having a community is very important to u
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