Why have their been delays?
We know many game companies delay games often, sometimes without explanation. For me, it was quite simply we had planned on releasing the game in January of 2007 at the Boston convention, Arisia. However, Kevin was also getting married in October of 2006. The stress of planning a wedding, writing the rulebook, and running demoes for the game pushed him a bit overboard. In the end, he chose to deal with the wedding first. We think he made the right choice!