Why has the Ministry of Culture rewarded video game companies?
Marc Herubel: There are three reasons for this. The first is because video games create jobs of cultural creation as other studies have proven. At the beginning these jobs were only related to the software industry, while today they are also related to artistic creativity. The Ministry has even discovered that video games are actually very close to the animation used in the filming industry. Behind video games resides a sociological reality. Video games are the primary cultural entertainment of the young. It is gaining a broader and aging audience which includes adults and even women. For us this reveals certain cultural goods and we now act to have this cultural reality recognized. About 70% of children have video games and 40% of fathers play video games themselves. Like all cultural factors, video games are a vector of ideas, values, and representations of the universe From a cultural aspect, it is important because it fascinates an identity, a culture. The will of the Ministry of C
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