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Why doesn OpenGL hardware acceleration work with multiple monitors?

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Why doesn OpenGL hardware acceleration work with multiple monitors?

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In Windows 98, Microsoft decided to disable OpenGL hardware acceleration when multiple monitors are enabled. In Windows NT 4.0, some drivers support multiple monitors when using identical (or nearly identical) cards. I don’t believe multiple monitors and hardware accelerated OpenGL work with different types of cards. I don’t know the story with Windows 2000, but it’s likely to be similar to Windows NT 4.0.

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